There are several questions that seem to be about the same problem I'm having. For example see here and here. Basically I'm trying to build a String
in a local function, but then return it as a &str
. Slicing isn't working because the lifetime is too short. I can't use str
directly in the function because I need to build it dynamically. However, I'd also prefer not to return a String
since the nature of the object this is going into is static once it's built. Is there a way to have my cake and eat it too?
Here's a minimal non-compiling reproduction:
fn return_str<'a>() -> &'a str {
let mut string = "".to_string();
for i in 0..10 {
string.push_str("ACTG");
}
&string[..]
}
Answers
The problem you're encountering stems from Rust's strict lifetime rules, which prevent you from returning a reference to a value that will be dropped when the function exits. In your case, you're trying to return a &str
that points to a String
created within the function, but that String
is deallocated when the function returns, making the reference invalid.
To achieve your goal, you generally have two main options:
-
Return a
String
instead of a&str
: This is the most straightforward and idiomatic way to handle dynamically built strings in Rust. Although you mentioned you'd prefer not to return aString
, it's the safest and most flexible option. -
Use a smart pointer or container to manage lifetimes: If you really need to return a reference, you can use a smart pointer like
Box<str>
orArc<str>
to transfer ownership and manage the lifetime.
Here's how you can modify your function for both approaches:
1. Return a String
This is the simplest solution. You can convert the String
to a &str
when needed by the caller:
fn return_string() -> String {
let mut string = String::new();
for _ in 0..10 {
string.push_str("ACTG");
}
string
}
fn main() {
let s = return_string();
println!("{}", s);
// If needed as &str
let s_ref: &str = &s;
println!("{}", s_ref);
}
2. Use Box<str>
This approach involves converting the String
to a Box<str>
which allows you to manage the memory allocation while still providing a &str
reference:
fn return_boxed_str() -> Box<str> {
let mut string = String::new();
for _ in 0..10 {
string.push_str("ACTG");
}
string.into_boxed_str()
}
fn main() {
let boxed_str = return_boxed_str();
let s_ref: &str = &boxed_str;
println!("{}", s_ref);
}
3. Use Arc<str>
If you need shared ownership with reference counting, you can use Arc<str>
:
use std::sync::Arc;
fn return_arc_str() -> Arc<str> {
let mut string = String::new();
for _ in 0..10 {
string.push_str("ACTG");
}
Arc::from(string)
}
fn main() {
let arc_str = return_arc_str();
let s_ref: &str = &arc_str;
println!("{}", s_ref);
}
Explanation of Lifetime Rules
The core of the issue is Rust's ownership and borrowing rules. In your original function:
fn return_str<'a>() -> &'a str {
let mut string = String::new();
for i in 0..10 {
string.push_str("ACTG");
}
&string[..]
}
The String
string
is created and destroyed within the function's scope. When you try to return a reference to its data, Rust prevents you because the reference would point to deallocated memory.
Using a smart pointer or returning the String
itself ensures the data remains valid for as long as needed, adhering to Rust's safety guarantees.
Conclusion
While it might seem convenient to return a &str
, Rust's design encourages returning String
for dynamically constructed strings to ensure memory safety. If you need to work with &str
, smart pointers like Box<str>
or Arc<str>
provide a robust alternative by managing the lifetime and ownership of the string data.